v0.4.0 · Kiting, grounds and fusion
Your bot learns to back away and kite, six grounds change the fight in their zones, and fusion keeps the best of three items.
New
- Step back — Your bot backs away from the nearest monster, facing it. Distance, My speed and Target speed tell it when, and the wiki's Kiting article shows how.

- Grounds — Water, fire, thin ice, thorns, mud and glitch, each with its own sound, lie in some camps and boss lairs. They slow, burn, chill or hit you, not monsters.

- In hazard and Move out — A new condition sees an active ground under you, after your bot's latency, and Move out walks you out by its nearest edge.

- Fusion — Fusing three pieces of equipment keeps their best, for gold. Before paying, the preview shows what is sure and what will be rolled. Each step has its own sound.

- Potion belt — Each potion has its own slot on a belt in the character window, filled by the merchant and the chest. Potions no longer take bag space.

- Hotfix door — A door now stands in the village. It stays locked until you beat the Game Master, then opens the Hotfix Points tree.

Changes
- Monsters — Monsters that chase you speed up and strike as they reach you, and bosses always catch up. Kill monsters stops after a long time without a kill.
- End of act 1 — The game pauses during the ban screen, then Help shows a minimal script to dive into Hotfixes, also in the library as Hotfix dive.
- Loot and crafting — Everything drops at R0, and only equipment fuses to rank up. Crafting no longer fails, Artisan lowers prices, and the Sell block is back.
- Items — Equip best items can now pick by DPS, damage or any affix. Item tooltips share one layout, and Alt shows one tier range per line.

- Jeweler — Runewords show as runic items with full tooltips, runic items wear a rune-carved frame, and runes and gems get item tooltips with Alt and Left Ctrl.

- Help — Long help texts leave the screens for the wiki. Only messages about what blocks you or what just happened remain.
Fixes
- Reflexes now count their latency from the end of a step, so an archer has time to shoot between steps.
- Area waves now land exactly on the area an attack hits.
- A tutorial lesson no longer asks you to Run while another one is waiting.
- Alt no longer sticks on item tooltips.
- + 4 smaller fixes.
Found a bug? Post it in #bug-reports. Got an idea? #suggestions.
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