v0.3.0 · Boss charges, runewords and the Mailbox
Bosses charge, runewords gain powers, and your time away lands in a Mailbox.
New
- Mailbox — Your main script plays your time away in the background, and the Mailbox brings its report; Redeem sends items to your chest. You restart in town, bot stopped.

- Runewords — 28 runewords, each with its own effect: an aura on you or on nearby monsters, or a skill like Meteor with any weapon.

- Boss charges — Bosses now charge a heavy blow on a red circle under you: inside it, only armor or a guard helps. Their other hits are weaker, and armor stops more.

- Enemy charging and Dodge — A new condition sees a charge after your bot's latency. Guard with Shield Wall, Evasion or Energy Barrier, or step out with Dodge, which a tutorial teaches.

- New affixes — Cooldown reduction %, Skill effect duration % and Area size % bring your skills back sooner, make them last longer and reach wider.
- Implicit — Plain rings and amulets get a base effect that grows with their tier, and set and legendary pieces keep theirs.

Changes
- Items — Base stats jump from tier to tier, and the required level follows the highest. Weapons show their own damage, speed, range and DPS.

- Gems and runes — They grow with item tier up to a full affix at R3, never below old values. Runes span zones 1 to 10, and fusion keeps sockets.
- Skill tree — 25 passives go up to 50 ranks, Tempo raises the cooldown cap, and every number shows its real value in green. Shrapnel is gone, its points refunded.

- Skills — Area attacks and Spread Shot hit all they cover, and Blast Radius widens every area. Flurry and Cleave show every swing; lasting effects cool down once over.

- Scripts and research — The Not box is now a Not block, and potions no longer hold back skills in a reflex. Bot Memory stops at 100 actions; Pathfinding works only out of combat.
- Interface — Items compare only while you hold Left Ctrl, the Workshop and the bank chest get filters, and the Zone panel reads like Help.

Fixes
- Loading a save no longer freezes the game.
- A Run routine block no longer stops your script: its list says Choose... until you pick a routine.
- Attack speed now gives its full effect, for you and monsters alike.
- Flat weapon and armor affixes no longer lose their decimals when you save.
Found a bug? Post it in #bug-reports. Got an idea? #suggestions.
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